Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
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Trance Fan - Localitate: Botosani
Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
Addons Warcraft 3 Frozen Throne Expansion 5.0 (Demo) -> Upgrade 6.0
Salutare,
Ultima versiune de Warcraft 3 modificata. Realizata in 2018.
Contine:
- Level bank: jucatorii noi au la dispozitie un numar de levels pe care le pot adauga in ce rase vor ei
- Shopmenu: un singur shopmenu (care poate contine iteme infinite, usor de adaugat pentru developeri)
- Extra 2 rase noi: un singur meniu de rase (realizat de Aragon acum multi ani permite adaugarea de rase infinite, usor de adaugat pentru developeri)
- Infinite currency:
Cand ai level maxim pe o rasa, XP suplimentar se transforma in Gold
Cand ai prea putini Bani ... Goldul se transforma in Bani
Cand ai prea multi Bani ... Banii se transforma in Gold
- Contine VIP pe "t"
- Alte lucruri noi
- Normal, compatibil cu CSDM
De ce este mai bun decat WAR3FT V5.0 ?
- Nu contine rase stupide inutile
- Au fost eliminate mesajele mari DHUD care faceau modul sa arate a "Chici"
- Mult mai optimizat, mai curat si mai prietenos pentru jucatorii noi.
Modul ARE surse incluse: http://www.girlshare.ro/3769875275.1
Baza de date: cereti firmei de Host o baza de date MySQL.
Dupa care mergeti in baza voastra de date, in phpmyadmin si dati import cu asta: http://www.girlshare.ro/3769875278.4
Apoi mergeti pe server, in folderul configs -> war3FT.cfg si completati datele de la baza voastra de date
Spor !
Distractie placuta va doresc !
Salutare,
Ultima versiune de Warcraft 3 modificata. Realizata in 2018.
Contine:
- Level bank: jucatorii noi au la dispozitie un numar de levels pe care le pot adauga in ce rase vor ei
- Shopmenu: un singur shopmenu (care poate contine iteme infinite, usor de adaugat pentru developeri)
- Extra 2 rase noi: un singur meniu de rase (realizat de Aragon acum multi ani permite adaugarea de rase infinite, usor de adaugat pentru developeri)
- Infinite currency:
Cand ai level maxim pe o rasa, XP suplimentar se transforma in Gold
Cand ai prea putini Bani ... Goldul se transforma in Bani
Cand ai prea multi Bani ... Banii se transforma in Gold
- Contine VIP pe "t"
- Alte lucruri noi
- Normal, compatibil cu CSDM
De ce este mai bun decat WAR3FT V5.0 ?
- Nu contine rase stupide inutile
- Au fost eliminate mesajele mari DHUD care faceau modul sa arate a "Chici"
- Mult mai optimizat, mai curat si mai prietenos pentru jucatorii noi.
Modul ARE surse incluse: http://www.girlshare.ro/3769875275.1
Baza de date: cereti firmei de Host o baza de date MySQL.
Dupa care mergeti in baza voastra de date, in phpmyadmin si dati import cu asta: http://www.girlshare.ro/3769875278.4
Apoi mergeti pe server, in folderul configs -> war3FT.cfg si completati datele de la baza voastra de date
Spor !
Distractie placuta va doresc !
Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.



CUM SA NU LUPTI PENTRU IUBIRE ????
Daca lupti,inseamna ca vrei sa castigi ceva.Iubirea nu-i o miza.
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- Nou Venit
- Mesaje: 8
- Membru din: Mar Feb 28, 2023 7:35 pm
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Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
Este super addonul si multumesc foarte mult pentru ca l.ai postat dar daca se poate ma poti ajuta cu cateva intrebari ?
1. Cum modific mesajele ca sa apara HUD color ? Gen RACE: NONE . Si atunci cand alegi o rasa sa apara tot hud.
2. De ce cand incerc sa imi dau xp prin comanda amx_givexp nume, imi spune ca nu am acces la aceasta comanda?
1. Cum modific mesajele ca sa apara HUD color ? Gen RACE: NONE . Si atunci cand alegi o rasa sa apara tot hud.
2. De ce cand incerc sa imi dau xp prin comanda amx_givexp nume, imi spune ca nu am acces la aceasta comanda?
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- Sys Admin
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- Membru din: Mar Dec 15, 2009 11:32 am
- Detinator Steam: Da
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Webmaster
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Trance Fan - Localitate: Botosani
Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
1. Da-mi o poza sa vad exact unde.AboveAll scrie: Vin Mar 03, 2023 9:10 pm Este super addonul si multumesc foarte mult pentru ca l.ai postat dar daca se poate ma poti ajuta cu cateva intrebari ?
1. Cum modific mesajele ca sa apara HUD color ? Gen RACE: NONE . Si atunci cand alegi o rasa sa apara tot hud.
2. De ce cand incerc sa imi dau xp prin comanda amx_givexp nume, imi spune ca nu am acces la aceasta comanda?
2. in .../cstrike/addons/amxmodx/configs/war3ft/war3FT.cfg
Gasesti linia:
Cod: Selectaţi tot
wc3_admin_flag "y" // Admin flag required to give/take XP (default is m)
USERS.ini
default ai doar:
Cod: Selectaţi tot
"Nume" "parola" "abcdefghijklmnopqrstu" "a"
Cod: Selectaţi tot
"Nume" "parola" "abcdefghijklmnopqrstuy" "a"
Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.



CUM SA NU LUPTI PENTRU IUBIRE ????
Daca lupti,inseamna ca vrei sa castigi ceva.Iubirea nu-i o miza.
-
- Nou Venit
- Mesaje: 8
- Membru din: Mar Feb 28, 2023 7:35 pm
- Detinator Steam: Nu
Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
Super, iti multumesc mult, nu sunt chiar asa incepator
,am mai avut servere de cs doar ca modul war3ft l.am jucat foarte putin prin anii 1012-2013 dar abia acum mi.a atras atentia mai tare. Mai am o problema.. imi umble chatul cu o eroare, apare din secunda in secunda,il cam floodeaza..
L 03/04/2023 - 11:14:29: [CSTRIKE] Invalid player 1 (not in-game)
L 03/04/2023 - 11:14:29: [AMXX] Displaying debug trace (plugin "war3ft.amxx", version "RC15 2018")
L 03/04/2023 - 11:14:29: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 03/04/2023 - 11:14:29: [AMXX] [0] war3ft.sma::client_PostThink (line 574)

L 03/04/2023 - 11:14:29: [CSTRIKE] Invalid player 1 (not in-game)
L 03/04/2023 - 11:14:29: [AMXX] Displaying debug trace (plugin "war3ft.amxx", version "RC15 2018")
L 03/04/2023 - 11:14:29: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 03/04/2023 - 11:14:29: [AMXX] [0] war3ft.sma::client_PostThink (line 574)
-
- Sys Admin
- Mesaje: 466
- Membru din: Mar Dec 15, 2009 11:32 am
- Detinator Steam: Da
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Trance Fan - Localitate: Botosani
Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
In codul sursa adica (.SMA) adauga inainte de linia "line 574" 574AboveAll scrie: Sâm Mar 04, 2023 9:18 am Super, iti multumesc mult, nu sunt chiar asa incepator,am mai avut servere de cs doar ca modul war3ft l.am jucat foarte putin prin anii 1012-2013 dar abia acum mi.a atras atentia mai tare. Mai am o problema.. imi umble chatul cu o eroare, apare din secunda in secunda,il cam floodeaza..
L 03/04/2023 - 11:14:29: [CSTRIKE] Invalid player 1 (not in-game)
L 03/04/2023 - 11:14:29: [AMXX] Displaying debug trace (plugin "war3ft.amxx", version "RC15 2018")
L 03/04/2023 - 11:14:29: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 03/04/2023 - 11:14:29: [AMXX] [0] war3ft.sma::client_PostThink (line 574)
Cod: Selectaţi tot
if (!is_user_connected (id) )
return;
Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.



CUM SA NU LUPTI PENTRU IUBIRE ????
Daca lupti,inseamna ca vrei sa castigi ceva.Iubirea nu-i o miza.
-
- Nou Venit
- Mesaje: 8
- Membru din: Mar Feb 28, 2023 7:35 pm
- Detinator Steam: Nu
Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
Nu gasesc linia 574..m.am uitat si in includeuri dar nu am gasit 
Uite sma: (scuze, dar nu am gasit sa il pun intr.o sursa sa nu mai umplu toata pagina:D )

Uite sma: (scuze, dar nu am gasit sa il pun intr.o sursa sa nu mai umplu toata pagina:D )
Cod: Selectaţi tot
#pragma tabsize 0
//#pragma semicolon 1
#define PLUGIN_NAME "Warcraft 3 Frozen Throne"
#define PLUGIN_AUTHOR "WISHEXEC, Geesu, Avanderik & YamiKaitou"
#define PLUGIN_VERSION "RC15 2018"
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <fakemeta>
#include <cstrike>
#include <sqlx>
#include <hamsandwich>
#include <dhudmessage>
#include <Vexd_Utilities>
#include <xs>
// Header files that contain function declarations and variables
#include "war3ft/constants.inl"
#include "war3ft/db/db_common.h"
#include "war3ft/db/db_mysqlx.h"
#include "war3ft/db/db_sqlite.h"
#include "war3ft/items.h"
#include "war3ft/XP.h"
#include "war3ft/war3ft.h"
#include "war3ft/cstrike.h"
#include "war3ft/menus.h"
#include "war3ft/shared.h"
#include "war3ft/ultimates.h"
#include "war3ft/loot.h"
// Source Code
#include "war3ft/cvar.inl"
#include "war3ft/race_undead.inl" // Undead - 1
#include "war3ft/race_human.inl" // Human - 2
#include "war3ft/race_orc.inl" // Orc - 3
#include "war3ft/race_elf.inl" // Night Elf - 4
#include "war3ft/race_blood.inl" // Blood Elf - 5
#include "war3ft/race_shadow.inl" // Troll - 6
#include "war3ft/race_warden.inl" // Specter - 7
#include "war3ft/race_crypt.inl" // Nerubian - 8
#include "war3ft/race_crystal.inl" // Crystal Maiden - 9
#include "war3ft/race_druid.inl" // Druid - 10
#include "war3ft/race_chameleon.inl" // Chameleon - X
#include "war3ft/forwards.inl"
#include "war3ft/effects.inl"
#include "war3ft/XP.inl"
#include "war3ft/db/db_mysqlx.inl"
#include "war3ft/db/db_sqlite.inl"
#include "war3ft/db/db_common.inl"
#include "war3ft/war3ft.inl"
#include "war3ft/events.inl"
#include "war3ft/clientCommands.inl"
#include "war3ft/items.inl"
#include "war3ft/stocks.inl"
#include "war3ft/shared.inl"
#include "war3ft/menus.inl"
#include "war3ft/admin.inl"
#include "war3ft/ultimates.inl"
#include "war3ft/util.inl"
#include "war3ft/skill_manager.inl"
#include "war3ft/loot.inl"
#include "war3ft/gold.inl"
#include "war3ft/levelbank.inl"
#include "war3ft/grenades.inl"
#include "war3ft/cstrike.inl"
public plugin_init()
{
register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR );
WC3_DetermineGame();
// Plugin initialization procedures
WC3_Init();
gmsgDeathMsg = get_user_msgid( "DeathMsg" );
gmsgScreenFade = get_user_msgid( "ScreenFade" );
gmsgScreenShake = get_user_msgid( "ScreenShake" );
gmsgScoreInfo = get_user_msgid( "ScoreInfo" );
register_clcmd("chooseteam", "ChooseTeam");
set_task(INFO_FREQ, "ShowInfoMessage", _,_,_,"b");
set_task(CONVERTOR_THINK_FREQ, "Convertor_Think", _,_,_,"b");
//set_task( 1.0, "_ULT_Delay", TASK_UDELAY, "", 0, "b" );
register_concmd( "playerskills" , "CMD_Handler" , -1 );
register_clcmd( "account" , "CMD_Handler" , -1 );
register_clcmd( "war3menu" , "CMD_Handler" , -1 );
register_clcmd( "changerace" , "CMD_Handler" , -1 );
register_clcmd( "selectskill" , "CMD_Handler" , -1 );
register_clcmd( "skillsinfo" , "CMD_Handler" , -1 );
register_clcmd( "resetskills" , "CMD_Handler" , -1 );
register_clcmd( "resetxp" , "CMD_Handler" , -1 );
register_clcmd( "itemsinfo" , "CMD_Handler" , -1 );
register_clcmd( "level" , "CMD_Handler" , -1 );
register_clcmd( "war3help" , "CMD_Handler" , -1 );
register_clcmd( "ultimate" , "cmd_Ultimate" , -1 );
register_clcmd( "exchange" , "CMD_Handler" , -1 );
register_clcmd( "gold" , "CMD_Handler" , -1 );
register_clcmd( "levelbank" , "CMD_Handler" , -1 );
register_clcmd( "trade" , "CMD_Handler" , -1 );
register_clcmd( "shopmenu" , "CMD_Handler" , -1 );
register_clcmd( "shop" , "CMD_Handler" , -1 );
register_clcmd( "ability" , "CMD_Handler" , -1 );
register_clcmd( "ankh" , "CMD_Handler" , -1 );
register_clcmd( "amulet" , "CMD_Handler" , -1 );
register_clcmd( "boots" , "CMD_Handler" , -1 );
register_clcmd( "claw" , "CMD_Handler" , -1 );
register_clcmd( "claws" , "CMD_Handler" , -1 );
register_clcmd( "cloak" , "CMD_Handler" , -1 );
register_clcmd( "chameleon" , "CMD_Handler" , -1 );
register_clcmd( "frost" , "CMD_Handler" , -1 );
register_clcmd( "mine" , "CMD_Handler" , -1 );
register_clcmd( "gloves" , "CMD_Handler" , -1 );
register_clcmd( "glove" , "CMD_Handler" , -1 );
register_clcmd( "health" , "CMD_Handler" , -1 );
register_clcmd( "helm" , "CMD_Handler" , -1 );
register_clcmd( "mask" , "CMD_Handler" , -1 );
register_clcmd( "mole" , "CMD_Handler" , -1 );
register_clcmd( "gem" , "CMD_Handler" , -1 );
register_clcmd( "protectant" , "CMD_Handler" , -1 );
register_clcmd( "necklace" , "CMD_Handler" , -1 );
register_clcmd( "neck" , "CMD_Handler" , -1 );
register_clcmd( "wand" , "CMD_Handler" , -1 );
register_clcmd( "ring" , "CMD_Handler" , -1 );
register_clcmd( "rings" , "CMD_Handler" , -1 );
register_clcmd( "sock" , "CMD_Handler" , -1 );
register_clcmd( "socks" , "CMD_Handler" , -1 );
register_clcmd( "scroll" , "CMD_Handler" , -1 );
register_clcmd( "tome" , "CMD_Handler" , -1 );
register_clcmd( "say" , "cmd_Say" , -1 );
register_clcmd( "say_team" , "cmd_Say" , -1 );
// Those are usefull
register_clcmd( "fullupdate" , "cmd_fullupdate" , -1 );
register_clcmd( "drop" , "on_Drop" , -1 );
register_clcmd( "jointeam" , "cmd_Jointeam" , -1 );
// Admin Commands
//register_concmd( "wc3_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" );
//register_concmd( "wc3_setlevel" , "ADMIN_Handler" , -1 , " -- Sets a player's level" );
register_concmd( "wc3_giveitem" , "ADMIN_Handler" , -1 , " -- Gives an item to a player" );
// Depreciated Admin Commands
register_concmd("amx_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" );
register_concmd("amx_givegold" , "GiveGold", ADMIN_CVAR, "Name/@All -> Amount" );
register_concmd("amx_resetgold" , "ResetGold", ADMIN_CVAR, "Name/@All -> Amount" );
// Server Admin Commands (used by external plugins)
register_srvcmd( "amx_takexp" , "ADMIN_ServerHandler" );
register_srvcmd( "changexp" , "ADMIN_ServerHandler" );
// Register forwards (from fakemeta)
register_forward( FM_TraceLine , "TRIGGER_TraceLine" );
register_forward( FM_Touch , "FM_Player_Touch" );
register_think("lasermine","Lasermine_Think")
register_event( "DeathMsg" , "on_DeathMsg" , "a" );
register_event( "CurWeapon" , "on_CurWeapon" , "be" , "1=1" );
register_event( "HideWeapon" , "on_CurWeapon" , "b" );
// register_event( "ResetHUD" , "on_ResetHud" , "b" );
register_event( "TextMsg" , "on_GameRestart" , "a" , "2&#Game_will_restart_in" );
register_event( "HLTV" , "EVENT_NewRound" , "a" , "1=0" , "2=0" );
RegisterHam( Ham_TakeDamage, "player", "EVENT_TakeDamage" );
RegisterHam( Ham_Spawn, "player", "EVENT_Spawn", 1);
register_forward(FM_SetModel, "FW_SetModel_Nades");
register_forward(FM_Touch, "FW_Touch_Nades");
RegisterHam(Ham_Item_Deploy, "weapon_hegrenade", "FW_Item_Deploy_HE", 1)
RegisterHam(Ham_Item_Deploy, "weapon_smokegrenade", "FW_Item_Deploy_SM", 1)
//RegisterHam(Ham_Item_Deploy, "weapon_flashbang", "FW_Item_Deploy_FB", 1)
//register_forward( FM_PlayerPreThink, "FW_RadarThink", false );
register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" );
g_iMsgIdHostageK = get_user_msgid( "HostageK" );
g_iMsgIdHostagePos = get_user_msgid( "HostagePos" );
g_iMaxPlayers = get_maxplayers( );
// Game Specific Initialization
if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )
{
gmsgBarTime = get_user_msgid( "BarTime" );
gmsgStatusText = get_user_msgid( "StatusText" );
gmsgStatusIcon = get_user_msgid( "StatusIcon" );
register_logevent( "on_PlayerAction" , 3 , "1=triggered" );
register_logevent( "on_FreezeTimeComplete" , 2 , "0=World triggered" , "1=Round_Start" );
register_logevent( "on_EndRound" , 2 , "0=World triggered" , "1=Round_End" );
register_event( "SendAudio" , "on_TerroristWin" , "a" , "2=%!MRAD_terwin" );
register_event( "SendAudio" , "on_CTWin" , "a" , "2=%!MRAD_ctwin" );
register_event( "ArmorType" , "on_ArmorType" , "be" );
register_event( "Battery" , "on_Battery" , "be" );
register_event( "WeapPickup" , "on_WeapPickup" , "b" );
register_event( "StatusValue" , "on_ShowStatus" , "be" , "1=2" ,"2!0" );
register_event( "StatusValue" , "on_HideStatus" , "be" , "1=1" ,"2=0" );
register_event( "SetFOV" , "on_Zoom" , "be" );
register_event( "BarTime" , "on_BombPlanting" , "be" , "1=3" );
register_event( "BarTime" , "on_BombStopPlanting" , "b" , "1=0" );
// Old Style
register_menucmd( register_menuid( "BuyItem" ) , (1<<3) , "cmd_hegren" );
// VGUI
register_menucmd( -34 , (1<<3) , "cmd_hegren" );
// Steam
register_clcmd( "hegren" , "cmd_hegren" );
// Old style menu (now its jointeam client command)
register_menucmd( register_menuid( "Team_Select" , 1 ) , (1<<0)|(1<<1)|(1<<4) , "cmd_Teamselect" );
//register_menu("ChangeRace", 1023, "_MENU_ChangeRace")
register_menu("ChangeRace", 32767, "_MENU_ChangeRace")
register_event("TextMsg", "on_GameRestart", "a", "2&#Game_C")
}
// Format files
new DataDir[64]
get_datadir(DataDir, 63)
format(GoldFile, 127, "%s/Gold.dat", DataDir)
format(PolymorphFile, 127, "%s/Polymorph.dat", DataDir)
format(LevelBankFile, 127, "%s/LevelBank.dat", DataDir)
}
public plugin_natives()
{
register_native("set_user_gold", "set_user_gold", 1);
register_native("get_user_gold", "get_user_gold", 1);
register_native("set_user_levelbank", "set_user_levelbank", 1);
register_native("get_user_levelbank", "get_user_levelbank", 1);
}
public plugin_end()
{
new szCurMap[32];
get_mapname( szCurMap, 31 );
WC3_Log( false, "** Map '%s' ended", szCurMap );
if ( !WC3_Check() )
{
return;
}
if ( !get_pcvar_num( CVAR_wc3_save_xp ) )
{
return;
}
FWD_Destroy();
DB_SaveAll( false );
DB_Prune();
DB_Close();
return;
}
public plugin_precache()
{
WC3_Precache();
g_supplybox_icon_id = engfunc(EngFunc_PrecacheModel, supplybox_icon_spr)
}
public client_putinserver( id )
{
LoadPolymorph(id);
LoadGold(id);
LoadLevelBank(id);
g_bExchange[id] = true;
bChooseTeamOverrideActive[id] = true;
// Get the user's ID!
DB_FetchUniqueID( id );
p_data_b[id][PB_ISCONNECTED] = true;
return;
}
public client_connect( id )
{
IsUserConnected[ id ] = true;
PrintMessageInfo(id);
// Initialize this player
WC3_PlayerInit( id );
client_cmd( id, "hud_centerid 0" );
p_data[id][P_RESPAWNBY] = 0;
p_data[id][P_SPECMODE] = 0;
p_data_b[id][PB_ISBURNING] = false;
p_data_b[id][PB_JUSTJOINED] = true;
p_data_b[id][PB_CAN_RENDER] = true;
p_data_b[id][PB_HAS_SPAWNED] = false;
p_data_b[id][PB_SKINSWITCHED] = false;
// User should have no items on connect...
g_iShopMenuItems[id][0] = -1;
g_iShopMenuItems[id][1] = -1;
// Automatically set their XP if it's enabled
if ( get_pcvar_num( CVAR_wc3_xp_auto_average ) && !get_pcvar_num( CVAR_wc3_save_xp ) )
{
new iTotalXP;
new iNum, i;
for( i = 1; i <= MAXPLAYERS; i++ )
{
if ( p_data[i][P_XP] > 0 )
{
iNum++;
iTotalXP += p_data[i][P_XP];
}
}
if ( iNum > 0 && iTotalXP > 0 )
{
p_data[id][P_XP] = iTotalXP/iNum;
}
}
if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )
{
p_data[id][P_HECOUNT] = 0;
p_data[id][P_FLASHCOUNT] = 0;
}
return;
}
public client_disconnect( id )
{
PrintMessageInfo(id);
IsUserConnected[ id ] = false;
// Update the user's timestamps for each race if we're saving XP
DB_UpdateTimestamp( id );
p_data[id][P_SPECMODE] = 0;
p_data_b[id][PB_ISBURNING] = false;
p_data_b[id][PB_DIEDLASTROUND] = false;
p_data_b[id][PB_JUSTJOINED] = false;
p_data_b[id][PB_ISCONNECTED] = false;
bIgnoreArmorSet[id] = false;
// Reset xp assist
for ( new i = 0; i < MAXPLAYERS; i++ )
{
g_iDamageDealt[id][i] = 0;
}
// Save the user's XP if we have XP to save
if ( get_pcvar_num( CVAR_wc3_save_xp ) && !is_user_bot(id) && p_data[id][P_RACE] && p_data[id][P_XP] )
{
DB_SaveXP( id, true );
}
}
public client_PreThink( id )
{
if ( p_data_b[id][PB_ISCONNECTED] )
{
if ( is_user_alive( id ) )
{
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if(weapon != CSW_C4 && ITEM_Has( id, ITEM_MINE ) > ITEM_NONE)
{
if(get_user_button(id) & IN_USE)
{
if((Delay[id] + 1.3) < get_gametime())
{
Create_Mine(id)
Delay[id] = get_gametime()
}
}
}
if(currentFrame[id] >= FRAME)
{
client_cmd(id,"cl_minmodels 0");
currentFrame[id] = 0;
}
currentFrame[id]++;
// This is used so we can't hear the undead's footsteps at level 3
if ( SM_GetSkillLevel( id, SKILL_UNHOLYAURA ) > 0 && !p_data_b[id][PB_STUNNED] && !p_data_b[id][PB_SLOWED] )
{
new Float:vel[3];
entity_get_vector( id, EV_VEC_velocity, vel );
// When this is true, the user is walking... lets hope :P
if ( vector_length( vel ) < 180.0 )
{
entity_set_int( id, EV_INT_flTimeStepSound, 999 );
}
// Otherwise if we just set it on the previous tick we need to set it back
else if ( entity_get_int(id, EV_INT_flTimeStepSound) > 500 )
{
entity_set_int( id, EV_INT_flTimeStepSound, 200 );
}
}
// Amulet of the Cat
if ( ITEM_Has( id, ITEM_AMULET ) > ITEM_NONE )
{
entity_set_int( id, EV_INT_flTimeStepSound, 999 );
}
}
// User is dead
else
{
// Check to see if spectated player has changed
new iTarget = entity_get_int( id, EV_INT_iuser2 );
new Float:fTime = halflife_time();
// Then we are looking at a new player or the last hud message has disappeared
if ( g_iSpectatingID[id] != iTarget || g_fLastSpecDisplay[id] <= fTime )
{
// We have a valid target!!
if ( SHARED_ValidPlayer( iTarget ) && iTarget != id )
{
WC3_ShowSpecInfo( id, iTarget );
g_fLastSpecDisplay[id] = fTime + SPEC_HOLDTIME;
}
g_iSpectatingID[id] = iTarget;
}
}
}
return;
}
public client_PostThink(id)
{
if (!is_user_alive(id))
return
static iSkillLevel;
iSkillLevel = SM_GetSkillLevel( id, SKILL_CYCLONE );
if (!iSkillLevel)
return
if(g_icon_delay[id] + WALL_ICON_DELAY > get_gametime())
return
g_icon_delay[id] = get_gametime()
for( new iPlayer = 1; iPlayer <= g_iMaxPlayers; iPlayer++ )
{
if( cs_get_user_team(id) != cs_get_user_team(iPlayer) && is_user_alive( iPlayer ) && get_user_health(iPlayer) <= p_cyclone[iSkillLevel-1] && is_user_connected(id) && is_user_connected(iPlayer) )
{
create_icon_origin(id, iPlayer, g_supplybox_icon_id)
}
}
}
public fwdPlayerPreThink( id )
{
if( IsUserConnected[ id ] )
{
GameTime[ id ] = get_gametime( );
if( FramesPer[ id ] >= GameTime[ id ] )
Fps[ id ] += 1;
else
{
FramesPer[ id ] += 1;
CurFps[ id ] = Fps[ id ];
Fps[ id ] = 0;
}
}
return FMRES_IGNORED;
}
-
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- Membru din: Mar Dec 15, 2009 11:32 am
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Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
Incearca:
Cod: Selectaţi tot
#pragma tabsize 0
//#pragma semicolon 1
#define PLUGIN_NAME "Warcraft 3 Frozen Throne"
#define PLUGIN_AUTHOR "WISHEXEC, Geesu, Avanderik & YamiKaitou"
#define PLUGIN_VERSION "RC15 2018"
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <fakemeta>
#include <cstrike>
#include <sqlx>
#include <hamsandwich>
#include <dhudmessage>
#include <Vexd_Utilities>
#include <xs>
// Header files that contain function declarations and variables
#include "war3ft/constants.inl"
#include "war3ft/db/db_common.h"
#include "war3ft/db/db_mysqlx.h"
#include "war3ft/db/db_sqlite.h"
#include "war3ft/items.h"
#include "war3ft/XP.h"
#include "war3ft/war3ft.h"
#include "war3ft/cstrike.h"
#include "war3ft/menus.h"
#include "war3ft/shared.h"
#include "war3ft/ultimates.h"
#include "war3ft/loot.h"
// Source Code
#include "war3ft/cvar.inl"
#include "war3ft/race_undead.inl" // Undead - 1
#include "war3ft/race_human.inl" // Human - 2
#include "war3ft/race_orc.inl" // Orc - 3
#include "war3ft/race_elf.inl" // Night Elf - 4
#include "war3ft/race_blood.inl" // Blood Elf - 5
#include "war3ft/race_shadow.inl" // Troll - 6
#include "war3ft/race_warden.inl" // Specter - 7
#include "war3ft/race_crypt.inl" // Nerubian - 8
#include "war3ft/race_crystal.inl" // Crystal Maiden - 9
#include "war3ft/race_druid.inl" // Druid - 10
#include "war3ft/race_chameleon.inl" // Chameleon - X
#include "war3ft/forwards.inl"
#include "war3ft/effects.inl"
#include "war3ft/XP.inl"
#include "war3ft/db/db_mysqlx.inl"
#include "war3ft/db/db_sqlite.inl"
#include "war3ft/db/db_common.inl"
#include "war3ft/war3ft.inl"
#include "war3ft/events.inl"
#include "war3ft/clientCommands.inl"
#include "war3ft/items.inl"
#include "war3ft/stocks.inl"
#include "war3ft/shared.inl"
#include "war3ft/menus.inl"
#include "war3ft/admin.inl"
#include "war3ft/ultimates.inl"
#include "war3ft/util.inl"
#include "war3ft/skill_manager.inl"
#include "war3ft/loot.inl"
#include "war3ft/gold.inl"
#include "war3ft/levelbank.inl"
#include "war3ft/grenades.inl"
#include "war3ft/cstrike.inl"
public plugin_init()
{
register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR );
WC3_DetermineGame();
// Plugin initialization procedures
WC3_Init();
gmsgDeathMsg = get_user_msgid( "DeathMsg" );
gmsgScreenFade = get_user_msgid( "ScreenFade" );
gmsgScreenShake = get_user_msgid( "ScreenShake" );
gmsgScoreInfo = get_user_msgid( "ScoreInfo" );
register_clcmd("chooseteam", "ChooseTeam");
set_task(INFO_FREQ, "ShowInfoMessage", _,_,_,"b");
set_task(CONVERTOR_THINK_FREQ, "Convertor_Think", _,_,_,"b");
//set_task( 1.0, "_ULT_Delay", TASK_UDELAY, "", 0, "b" );
register_concmd( "playerskills" , "CMD_Handler" , -1 );
register_clcmd( "account" , "CMD_Handler" , -1 );
register_clcmd( "war3menu" , "CMD_Handler" , -1 );
register_clcmd( "changerace" , "CMD_Handler" , -1 );
register_clcmd( "selectskill" , "CMD_Handler" , -1 );
register_clcmd( "skillsinfo" , "CMD_Handler" , -1 );
register_clcmd( "resetskills" , "CMD_Handler" , -1 );
register_clcmd( "resetxp" , "CMD_Handler" , -1 );
register_clcmd( "itemsinfo" , "CMD_Handler" , -1 );
register_clcmd( "level" , "CMD_Handler" , -1 );
register_clcmd( "war3help" , "CMD_Handler" , -1 );
register_clcmd( "ultimate" , "cmd_Ultimate" , -1 );
register_clcmd( "exchange" , "CMD_Handler" , -1 );
register_clcmd( "gold" , "CMD_Handler" , -1 );
register_clcmd( "levelbank" , "CMD_Handler" , -1 );
register_clcmd( "trade" , "CMD_Handler" , -1 );
register_clcmd( "shopmenu" , "CMD_Handler" , -1 );
register_clcmd( "shop" , "CMD_Handler" , -1 );
register_clcmd( "ability" , "CMD_Handler" , -1 );
register_clcmd( "ankh" , "CMD_Handler" , -1 );
register_clcmd( "amulet" , "CMD_Handler" , -1 );
register_clcmd( "boots" , "CMD_Handler" , -1 );
register_clcmd( "claw" , "CMD_Handler" , -1 );
register_clcmd( "claws" , "CMD_Handler" , -1 );
register_clcmd( "cloak" , "CMD_Handler" , -1 );
register_clcmd( "chameleon" , "CMD_Handler" , -1 );
register_clcmd( "frost" , "CMD_Handler" , -1 );
register_clcmd( "mine" , "CMD_Handler" , -1 );
register_clcmd( "gloves" , "CMD_Handler" , -1 );
register_clcmd( "glove" , "CMD_Handler" , -1 );
register_clcmd( "health" , "CMD_Handler" , -1 );
register_clcmd( "helm" , "CMD_Handler" , -1 );
register_clcmd( "mask" , "CMD_Handler" , -1 );
register_clcmd( "mole" , "CMD_Handler" , -1 );
register_clcmd( "gem" , "CMD_Handler" , -1 );
register_clcmd( "protectant" , "CMD_Handler" , -1 );
register_clcmd( "necklace" , "CMD_Handler" , -1 );
register_clcmd( "neck" , "CMD_Handler" , -1 );
register_clcmd( "wand" , "CMD_Handler" , -1 );
register_clcmd( "ring" , "CMD_Handler" , -1 );
register_clcmd( "rings" , "CMD_Handler" , -1 );
register_clcmd( "sock" , "CMD_Handler" , -1 );
register_clcmd( "socks" , "CMD_Handler" , -1 );
register_clcmd( "scroll" , "CMD_Handler" , -1 );
register_clcmd( "tome" , "CMD_Handler" , -1 );
register_clcmd( "say" , "cmd_Say" , -1 );
register_clcmd( "say_team" , "cmd_Say" , -1 );
// Those are usefull
register_clcmd( "fullupdate" , "cmd_fullupdate" , -1 );
register_clcmd( "drop" , "on_Drop" , -1 );
register_clcmd( "jointeam" , "cmd_Jointeam" , -1 );
// Admin Commands
//register_concmd( "wc3_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" );
//register_concmd( "wc3_setlevel" , "ADMIN_Handler" , -1 , " -- Sets a player's level" );
register_concmd( "wc3_giveitem" , "ADMIN_Handler" , -1 , " -- Gives an item to a player" );
// Depreciated Admin Commands
register_concmd("amx_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" );
register_concmd("amx_givegold" , "GiveGold", ADMIN_CVAR, "Name/@All -> Amount" );
register_concmd("amx_resetgold" , "ResetGold", ADMIN_CVAR, "Name/@All -> Amount" );
// Server Admin Commands (used by external plugins)
register_srvcmd( "amx_takexp" , "ADMIN_ServerHandler" );
register_srvcmd( "changexp" , "ADMIN_ServerHandler" );
// Register forwards (from fakemeta)
register_forward( FM_TraceLine , "TRIGGER_TraceLine" );
register_forward( FM_Touch , "FM_Player_Touch" );
register_think("lasermine","Lasermine_Think")
register_event( "DeathMsg" , "on_DeathMsg" , "a" );
register_event( "CurWeapon" , "on_CurWeapon" , "be" , "1=1" );
register_event( "HideWeapon" , "on_CurWeapon" , "b" );
// register_event( "ResetHUD" , "on_ResetHud" , "b" );
register_event( "TextMsg" , "on_GameRestart" , "a" , "2&#Game_will_restart_in" );
register_event( "HLTV" , "EVENT_NewRound" , "a" , "1=0" , "2=0" );
RegisterHam( Ham_TakeDamage, "player", "EVENT_TakeDamage" );
RegisterHam( Ham_Spawn, "player", "EVENT_Spawn", 1);
register_forward(FM_SetModel, "FW_SetModel_Nades");
register_forward(FM_Touch, "FW_Touch_Nades");
RegisterHam(Ham_Item_Deploy, "weapon_hegrenade", "FW_Item_Deploy_HE", 1)
RegisterHam(Ham_Item_Deploy, "weapon_smokegrenade", "FW_Item_Deploy_SM", 1)
//RegisterHam(Ham_Item_Deploy, "weapon_flashbang", "FW_Item_Deploy_FB", 1)
//register_forward( FM_PlayerPreThink, "FW_RadarThink", false );
register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" );
g_iMsgIdHostageK = get_user_msgid( "HostageK" );
g_iMsgIdHostagePos = get_user_msgid( "HostagePos" );
g_iMaxPlayers = get_maxplayers( );
// Game Specific Initialization
if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )
{
gmsgBarTime = get_user_msgid( "BarTime" );
gmsgStatusText = get_user_msgid( "StatusText" );
gmsgStatusIcon = get_user_msgid( "StatusIcon" );
register_logevent( "on_PlayerAction" , 3 , "1=triggered" );
register_logevent( "on_FreezeTimeComplete" , 2 , "0=World triggered" , "1=Round_Start" );
register_logevent( "on_EndRound" , 2 , "0=World triggered" , "1=Round_End" );
register_event( "SendAudio" , "on_TerroristWin" , "a" , "2=%!MRAD_terwin" );
register_event( "SendAudio" , "on_CTWin" , "a" , "2=%!MRAD_ctwin" );
register_event( "ArmorType" , "on_ArmorType" , "be" );
register_event( "Battery" , "on_Battery" , "be" );
register_event( "WeapPickup" , "on_WeapPickup" , "b" );
register_event( "StatusValue" , "on_ShowStatus" , "be" , "1=2" ,"2!0" );
register_event( "StatusValue" , "on_HideStatus" , "be" , "1=1" ,"2=0" );
register_event( "SetFOV" , "on_Zoom" , "be" );
register_event( "BarTime" , "on_BombPlanting" , "be" , "1=3" );
register_event( "BarTime" , "on_BombStopPlanting" , "b" , "1=0" );
// Old Style
register_menucmd( register_menuid( "BuyItem" ) , (1<<3) , "cmd_hegren" );
// VGUI
register_menucmd( -34 , (1<<3) , "cmd_hegren" );
// Steam
register_clcmd( "hegren" , "cmd_hegren" );
// Old style menu (now its jointeam client command)
register_menucmd( register_menuid( "Team_Select" , 1 ) , (1<<0)|(1<<1)|(1<<4) , "cmd_Teamselect" );
//register_menu("ChangeRace", 1023, "_MENU_ChangeRace")
register_menu("ChangeRace", 32767, "_MENU_ChangeRace")
register_event("TextMsg", "on_GameRestart", "a", "2&#Game_C")
}
// Format files
new DataDir[64]
get_datadir(DataDir, 63)
format(GoldFile, 127, "%s/Gold.dat", DataDir)
format(PolymorphFile, 127, "%s/Polymorph.dat", DataDir)
format(LevelBankFile, 127, "%s/LevelBank.dat", DataDir)
}
public plugin_natives()
{
register_native("set_user_gold", "set_user_gold", 1);
register_native("get_user_gold", "get_user_gold", 1);
register_native("set_user_levelbank", "set_user_levelbank", 1);
register_native("get_user_levelbank", "get_user_levelbank", 1);
}
public plugin_end()
{
new szCurMap[32];
get_mapname( szCurMap, 31 );
WC3_Log( false, "** Map '%s' ended", szCurMap );
if ( !WC3_Check() )
{
return;
}
if ( !get_pcvar_num( CVAR_wc3_save_xp ) )
{
return;
}
FWD_Destroy();
DB_SaveAll( false );
DB_Prune();
DB_Close();
return;
}
public plugin_precache()
{
WC3_Precache();
g_supplybox_icon_id = engfunc(EngFunc_PrecacheModel, supplybox_icon_spr)
}
public client_putinserver( id )
{
LoadPolymorph(id);
LoadGold(id);
LoadLevelBank(id);
g_bExchange[id] = true;
bChooseTeamOverrideActive[id] = true;
// Get the user's ID!
DB_FetchUniqueID( id );
p_data_b[id][PB_ISCONNECTED] = true;
return;
}
public client_connect( id )
{
IsUserConnected[ id ] = true;
PrintMessageInfo(id);
// Initialize this player
WC3_PlayerInit( id );
client_cmd( id, "hud_centerid 0" );
p_data[id][P_RESPAWNBY] = 0;
p_data[id][P_SPECMODE] = 0;
p_data_b[id][PB_ISBURNING] = false;
p_data_b[id][PB_JUSTJOINED] = true;
p_data_b[id][PB_CAN_RENDER] = true;
p_data_b[id][PB_HAS_SPAWNED] = false;
p_data_b[id][PB_SKINSWITCHED] = false;
// User should have no items on connect...
g_iShopMenuItems[id][0] = -1;
g_iShopMenuItems[id][1] = -1;
// Automatically set their XP if it's enabled
if ( get_pcvar_num( CVAR_wc3_xp_auto_average ) && !get_pcvar_num( CVAR_wc3_save_xp ) )
{
new iTotalXP;
new iNum, i;
for( i = 1; i <= MAXPLAYERS; i++ )
{
if ( p_data[i][P_XP] > 0 )
{
iNum++;
iTotalXP += p_data[i][P_XP];
}
}
if ( iNum > 0 && iTotalXP > 0 )
{
p_data[id][P_XP] = iTotalXP/iNum;
}
}
if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )
{
p_data[id][P_HECOUNT] = 0;
p_data[id][P_FLASHCOUNT] = 0;
}
return;
}
public client_disconnect( id )
{
PrintMessageInfo(id);
IsUserConnected[ id ] = false;
// Update the user's timestamps for each race if we're saving XP
DB_UpdateTimestamp( id );
p_data[id][P_SPECMODE] = 0;
p_data_b[id][PB_ISBURNING] = false;
p_data_b[id][PB_DIEDLASTROUND] = false;
p_data_b[id][PB_JUSTJOINED] = false;
p_data_b[id][PB_ISCONNECTED] = false;
bIgnoreArmorSet[id] = false;
// Reset xp assist
for ( new i = 0; i < MAXPLAYERS; i++ )
{
g_iDamageDealt[id][i] = 0;
}
// Save the user's XP if we have XP to save
if ( get_pcvar_num( CVAR_wc3_save_xp ) && !is_user_bot(id) && p_data[id][P_RACE] && p_data[id][P_XP] )
{
DB_SaveXP( id, true );
}
}
public client_PreThink( id )
{
if ( p_data_b[id][PB_ISCONNECTED] )
{
if ( is_user_alive( id ) )
{
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if(weapon != CSW_C4 && ITEM_Has( id, ITEM_MINE ) > ITEM_NONE)
{
if(get_user_button(id) & IN_USE)
{
if((Delay[id] + 1.3) < get_gametime())
{
Create_Mine(id)
Delay[id] = get_gametime()
}
}
}
if(currentFrame[id] >= FRAME)
{
client_cmd(id,"cl_minmodels 0");
currentFrame[id] = 0;
}
currentFrame[id]++;
// This is used so we can't hear the undead's footsteps at level 3
if ( SM_GetSkillLevel( id, SKILL_UNHOLYAURA ) > 0 && !p_data_b[id][PB_STUNNED] && !p_data_b[id][PB_SLOWED] )
{
new Float:vel[3];
entity_get_vector( id, EV_VEC_velocity, vel );
// When this is true, the user is walking... lets hope :P
if ( vector_length( vel ) < 180.0 )
{
entity_set_int( id, EV_INT_flTimeStepSound, 999 );
}
// Otherwise if we just set it on the previous tick we need to set it back
else if ( entity_get_int(id, EV_INT_flTimeStepSound) > 500 )
{
entity_set_int( id, EV_INT_flTimeStepSound, 200 );
}
}
// Amulet of the Cat
if ( ITEM_Has( id, ITEM_AMULET ) > ITEM_NONE )
{
entity_set_int( id, EV_INT_flTimeStepSound, 999 );
}
}
// User is dead
else
{
// Check to see if spectated player has changed
new iTarget = entity_get_int( id, EV_INT_iuser2 );
new Float:fTime = halflife_time();
// Then we are looking at a new player or the last hud message has disappeared
if ( g_iSpectatingID[id] != iTarget || g_fLastSpecDisplay[id] <= fTime )
{
// We have a valid target!!
if ( SHARED_ValidPlayer( iTarget ) && iTarget != id )
{
WC3_ShowSpecInfo( id, iTarget );
g_fLastSpecDisplay[id] = fTime + SPEC_HOLDTIME;
}
g_iSpectatingID[id] = iTarget;
}
}
}
return;
}
public client_PostThink(id)
{
if (!is_user_alive(id) || !is_user_connected(id))
return
static iSkillLevel;
iSkillLevel = SM_GetSkillLevel( id, SKILL_CYCLONE );
if (!iSkillLevel)
return
if(g_icon_delay[id] + WALL_ICON_DELAY > get_gametime())
return
g_icon_delay[id] = get_gametime()
for( new iPlayer = 1; iPlayer <= g_iMaxPlayers; iPlayer++ )
{
if( cs_get_user_team(id) != cs_get_user_team(iPlayer) && is_user_alive( iPlayer ) && get_user_health(iPlayer) <= p_cyclone[iSkillLevel-1] && is_user_connected(id) && is_user_connected(iPlayer) )
{
create_icon_origin(id, iPlayer, g_supplybox_icon_id)
}
}
}
public fwdPlayerPreThink( id )
{
if( IsUserConnected[ id ] )
{
GameTime[ id ] = get_gametime( );
if( FramesPer[ id ] >= GameTime[ id ] )
Fps[ id ] += 1;
else
{
FramesPer[ id ] += 1;
CurFps[ id ] = Fps[ id ];
Fps[ id ] = 0;
}
}
return FMRES_IGNORED;
}
Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.



CUM SA NU LUPTI PENTRU IUBIRE ????
Daca lupti,inseamna ca vrei sa castigi ceva.Iubirea nu-i o miza.
-
- Nou Venit
- Mesaje: 8
- Membru din: Mar Feb 28, 2023 7:35 pm
- Detinator Steam: Nu
Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
Acum umple consola cu aceasta eroare
:
De pornit, porneste, doar ca in consola imi apare in continuu aceasta eroare, nu pot sa vad nimic altceva apare din secunda in secunda.
L 03/04/2023 - 14:51:01: [AMXX] Run time error 4: index out of bounds
L 03/04/2023 - 14:51:01: [AMXX] [0] war3ft.sma::client_PostThink (line 573)
L 03/04/2023 - 14:51:02: [AMXX] Displaying debug trace (plugin "war3ft.amxx", version "RC15 2018")

De pornit, porneste, doar ca in consola imi apare in continuu aceasta eroare, nu pot sa vad nimic altceva apare din secunda in secunda.
L 03/04/2023 - 14:51:01: [AMXX] Run time error 4: index out of bounds
L 03/04/2023 - 14:51:01: [AMXX] [0] war3ft.sma::client_PostThink (line 573)
L 03/04/2023 - 14:51:02: [AMXX] Displaying debug trace (plugin "war3ft.amxx", version "RC15 2018")
-
- Sys Admin
- Mesaje: 466
- Membru din: Mar Dec 15, 2009 11:32 am
- Detinator Steam: Da
- Cunostinte CS: Excelente
- Reputatie: Detinator
Webmaster
Scripter
Trance Fan - Localitate: Botosani
Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
Poftim:
Iam schimbat acolo metoda de verificare si nu am AMXX 1.8.1 sal compilez ca nu functioneaza pe 1.19 sau 1.10
Iam schimbat acolo metoda de verificare si nu am AMXX 1.8.1 sal compilez ca nu functioneaza pe 1.19 sau 1.10
Cod: Selectaţi tot
#pragma tabsize 0
//#pragma semicolon 1
#define PLUGIN_NAME "Warcraft 3 Frozen Throne"
#define PLUGIN_AUTHOR "WISHEXEC, Geesu, Avanderik & YamiKaitou"
#define PLUGIN_VERSION "RC15 2018"
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <fakemeta>
#include <cstrike>
#include <sqlx>
#include <hamsandwich>
#include <dhudmessage>
#include <Vexd_Utilities>
#include <xs>
// Header files that contain function declarations and variables
#include "war3ft/constants.inl"
#include "war3ft/db/db_common.h"
#include "war3ft/db/db_mysqlx.h"
#include "war3ft/db/db_sqlite.h"
#include "war3ft/items.h"
#include "war3ft/XP.h"
#include "war3ft/war3ft.h"
#include "war3ft/cstrike.h"
#include "war3ft/menus.h"
#include "war3ft/shared.h"
#include "war3ft/ultimates.h"
#include "war3ft/loot.h"
// Source Code
#include "war3ft/cvar.inl"
#include "war3ft/race_undead.inl" // Undead - 1
#include "war3ft/race_human.inl" // Human - 2
#include "war3ft/race_orc.inl" // Orc - 3
#include "war3ft/race_elf.inl" // Night Elf - 4
#include "war3ft/race_blood.inl" // Blood Elf - 5
#include "war3ft/race_shadow.inl" // Troll - 6
#include "war3ft/race_warden.inl" // Specter - 7
#include "war3ft/race_crypt.inl" // Nerubian - 8
#include "war3ft/race_crystal.inl" // Crystal Maiden - 9
#include "war3ft/race_druid.inl" // Druid - 10
#include "war3ft/race_chameleon.inl" // Chameleon - X
#include "war3ft/forwards.inl"
#include "war3ft/effects.inl"
#include "war3ft/XP.inl"
#include "war3ft/db/db_mysqlx.inl"
#include "war3ft/db/db_sqlite.inl"
#include "war3ft/db/db_common.inl"
#include "war3ft/war3ft.inl"
#include "war3ft/events.inl"
#include "war3ft/clientCommands.inl"
#include "war3ft/items.inl"
#include "war3ft/stocks.inl"
#include "war3ft/shared.inl"
#include "war3ft/menus.inl"
#include "war3ft/admin.inl"
#include "war3ft/ultimates.inl"
#include "war3ft/util.inl"
#include "war3ft/skill_manager.inl"
#include "war3ft/loot.inl"
#include "war3ft/gold.inl"
#include "war3ft/levelbank.inl"
#include "war3ft/grenades.inl"
#include "war3ft/cstrike.inl"
public plugin_init()
{
register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR );
WC3_DetermineGame();
// Plugin initialization procedures
WC3_Init();
gmsgDeathMsg = get_user_msgid( "DeathMsg" );
gmsgScreenFade = get_user_msgid( "ScreenFade" );
gmsgScreenShake = get_user_msgid( "ScreenShake" );
gmsgScoreInfo = get_user_msgid( "ScoreInfo" );
register_clcmd("chooseteam", "ChooseTeam");
set_task(INFO_FREQ, "ShowInfoMessage", _,_,_,"b");
set_task(CONVERTOR_THINK_FREQ, "Convertor_Think", _,_,_,"b");
//set_task( 1.0, "_ULT_Delay", TASK_UDELAY, "", 0, "b" );
register_concmd( "playerskills" , "CMD_Handler" , -1 );
register_clcmd( "account" , "CMD_Handler" , -1 );
register_clcmd( "war3menu" , "CMD_Handler" , -1 );
register_clcmd( "changerace" , "CMD_Handler" , -1 );
register_clcmd( "selectskill" , "CMD_Handler" , -1 );
register_clcmd( "skillsinfo" , "CMD_Handler" , -1 );
register_clcmd( "resetskills" , "CMD_Handler" , -1 );
register_clcmd( "resetxp" , "CMD_Handler" , -1 );
register_clcmd( "itemsinfo" , "CMD_Handler" , -1 );
register_clcmd( "level" , "CMD_Handler" , -1 );
register_clcmd( "war3help" , "CMD_Handler" , -1 );
register_clcmd( "ultimate" , "cmd_Ultimate" , -1 );
register_clcmd( "exchange" , "CMD_Handler" , -1 );
register_clcmd( "gold" , "CMD_Handler" , -1 );
register_clcmd( "levelbank" , "CMD_Handler" , -1 );
register_clcmd( "trade" , "CMD_Handler" , -1 );
register_clcmd( "shopmenu" , "CMD_Handler" , -1 );
register_clcmd( "shop" , "CMD_Handler" , -1 );
register_clcmd( "ability" , "CMD_Handler" , -1 );
register_clcmd( "ankh" , "CMD_Handler" , -1 );
register_clcmd( "amulet" , "CMD_Handler" , -1 );
register_clcmd( "boots" , "CMD_Handler" , -1 );
register_clcmd( "claw" , "CMD_Handler" , -1 );
register_clcmd( "claws" , "CMD_Handler" , -1 );
register_clcmd( "cloak" , "CMD_Handler" , -1 );
register_clcmd( "chameleon" , "CMD_Handler" , -1 );
register_clcmd( "frost" , "CMD_Handler" , -1 );
register_clcmd( "mine" , "CMD_Handler" , -1 );
register_clcmd( "gloves" , "CMD_Handler" , -1 );
register_clcmd( "glove" , "CMD_Handler" , -1 );
register_clcmd( "health" , "CMD_Handler" , -1 );
register_clcmd( "helm" , "CMD_Handler" , -1 );
register_clcmd( "mask" , "CMD_Handler" , -1 );
register_clcmd( "mole" , "CMD_Handler" , -1 );
register_clcmd( "gem" , "CMD_Handler" , -1 );
register_clcmd( "protectant" , "CMD_Handler" , -1 );
register_clcmd( "necklace" , "CMD_Handler" , -1 );
register_clcmd( "neck" , "CMD_Handler" , -1 );
register_clcmd( "wand" , "CMD_Handler" , -1 );
register_clcmd( "ring" , "CMD_Handler" , -1 );
register_clcmd( "rings" , "CMD_Handler" , -1 );
register_clcmd( "sock" , "CMD_Handler" , -1 );
register_clcmd( "socks" , "CMD_Handler" , -1 );
register_clcmd( "scroll" , "CMD_Handler" , -1 );
register_clcmd( "tome" , "CMD_Handler" , -1 );
register_clcmd( "say" , "cmd_Say" , -1 );
register_clcmd( "say_team" , "cmd_Say" , -1 );
// Those are usefull
register_clcmd( "fullupdate" , "cmd_fullupdate" , -1 );
register_clcmd( "drop" , "on_Drop" , -1 );
register_clcmd( "jointeam" , "cmd_Jointeam" , -1 );
// Admin Commands
//register_concmd( "wc3_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" );
//register_concmd( "wc3_setlevel" , "ADMIN_Handler" , -1 , " -- Sets a player's level" );
register_concmd( "wc3_giveitem" , "ADMIN_Handler" , -1 , " -- Gives an item to a player" );
// Depreciated Admin Commands
register_concmd("amx_givexp" , "ADMIN_Handler" , -1 , " -- Gives XP to players" );
register_concmd("amx_givegold" , "GiveGold", ADMIN_CVAR, "Name/@All -> Amount" );
register_concmd("amx_resetgold" , "ResetGold", ADMIN_CVAR, "Name/@All -> Amount" );
// Server Admin Commands (used by external plugins)
register_srvcmd( "amx_takexp" , "ADMIN_ServerHandler" );
register_srvcmd( "changexp" , "ADMIN_ServerHandler" );
// Register forwards (from fakemeta)
register_forward( FM_TraceLine , "TRIGGER_TraceLine" );
register_forward( FM_Touch , "FM_Player_Touch" );
register_think("lasermine","Lasermine_Think")
register_event( "DeathMsg" , "on_DeathMsg" , "a" );
register_event( "CurWeapon" , "on_CurWeapon" , "be" , "1=1" );
register_event( "HideWeapon" , "on_CurWeapon" , "b" );
// register_event( "ResetHUD" , "on_ResetHud" , "b" );
register_event( "TextMsg" , "on_GameRestart" , "a" , "2&#Game_will_restart_in" );
register_event( "HLTV" , "EVENT_NewRound" , "a" , "1=0" , "2=0" );
RegisterHam( Ham_TakeDamage, "player", "EVENT_TakeDamage" );
RegisterHam( Ham_Spawn, "player", "EVENT_Spawn", 1);
register_forward(FM_SetModel, "FW_SetModel_Nades");
register_forward(FM_Touch, "FW_Touch_Nades");
RegisterHam(Ham_Item_Deploy, "weapon_hegrenade", "FW_Item_Deploy_HE", 1)
RegisterHam(Ham_Item_Deploy, "weapon_smokegrenade", "FW_Item_Deploy_SM", 1)
//RegisterHam(Ham_Item_Deploy, "weapon_flashbang", "FW_Item_Deploy_FB", 1)
//register_forward( FM_PlayerPreThink, "FW_RadarThink", false );
register_forward( FM_PlayerPreThink, "fwdPlayerPreThink" );
g_iMsgIdHostageK = get_user_msgid( "HostageK" );
g_iMsgIdHostagePos = get_user_msgid( "HostagePos" );
g_iMaxPlayers = get_maxplayers( );
// Game Specific Initialization
if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )
{
gmsgBarTime = get_user_msgid( "BarTime" );
gmsgStatusText = get_user_msgid( "StatusText" );
gmsgStatusIcon = get_user_msgid( "StatusIcon" );
register_logevent( "on_PlayerAction" , 3 , "1=triggered" );
register_logevent( "on_FreezeTimeComplete" , 2 , "0=World triggered" , "1=Round_Start" );
register_logevent( "on_EndRound" , 2 , "0=World triggered" , "1=Round_End" );
register_event( "SendAudio" , "on_TerroristWin" , "a" , "2=%!MRAD_terwin" );
register_event( "SendAudio" , "on_CTWin" , "a" , "2=%!MRAD_ctwin" );
register_event( "ArmorType" , "on_ArmorType" , "be" );
register_event( "Battery" , "on_Battery" , "be" );
register_event( "WeapPickup" , "on_WeapPickup" , "b" );
register_event( "StatusValue" , "on_ShowStatus" , "be" , "1=2" ,"2!0" );
register_event( "StatusValue" , "on_HideStatus" , "be" , "1=1" ,"2=0" );
register_event( "SetFOV" , "on_Zoom" , "be" );
register_event( "BarTime" , "on_BombPlanting" , "be" , "1=3" );
register_event( "BarTime" , "on_BombStopPlanting" , "b" , "1=0" );
// Old Style
register_menucmd( register_menuid( "BuyItem" ) , (1<<3) , "cmd_hegren" );
// VGUI
register_menucmd( -34 , (1<<3) , "cmd_hegren" );
// Steam
register_clcmd( "hegren" , "cmd_hegren" );
// Old style menu (now its jointeam client command)
register_menucmd( register_menuid( "Team_Select" , 1 ) , (1<<0)|(1<<1)|(1<<4) , "cmd_Teamselect" );
//register_menu("ChangeRace", 1023, "_MENU_ChangeRace")
register_menu("ChangeRace", 32767, "_MENU_ChangeRace")
register_event("TextMsg", "on_GameRestart", "a", "2&#Game_C")
}
// Format files
new DataDir[64]
get_datadir(DataDir, 63)
format(GoldFile, 127, "%s/Gold.dat", DataDir)
format(PolymorphFile, 127, "%s/Polymorph.dat", DataDir)
format(LevelBankFile, 127, "%s/LevelBank.dat", DataDir)
}
public plugin_natives()
{
register_native("set_user_gold", "set_user_gold", 1);
register_native("get_user_gold", "get_user_gold", 1);
register_native("set_user_levelbank", "set_user_levelbank", 1);
register_native("get_user_levelbank", "get_user_levelbank", 1);
}
public plugin_end()
{
new szCurMap[32];
get_mapname( szCurMap, 31 );
WC3_Log( false, "** Map '%s' ended", szCurMap );
if ( !WC3_Check() )
{
return;
}
if ( !get_pcvar_num( CVAR_wc3_save_xp ) )
{
return;
}
FWD_Destroy();
DB_SaveAll( false );
DB_Prune();
DB_Close();
return;
}
public plugin_precache()
{
WC3_Precache();
g_supplybox_icon_id = engfunc(EngFunc_PrecacheModel, supplybox_icon_spr)
}
public client_putinserver( id )
{
LoadPolymorph(id);
LoadGold(id);
LoadLevelBank(id);
g_bExchange[id] = true;
bChooseTeamOverrideActive[id] = true;
// Get the user's ID!
DB_FetchUniqueID( id );
p_data_b[id][PB_ISCONNECTED] = true;
return;
}
public client_connect( id )
{
IsUserConnected[ id ] = true;
PrintMessageInfo(id);
// Initialize this player
WC3_PlayerInit( id );
client_cmd( id, "hud_centerid 0" );
p_data[id][P_RESPAWNBY] = 0;
p_data[id][P_SPECMODE] = 0;
p_data_b[id][PB_ISBURNING] = false;
p_data_b[id][PB_JUSTJOINED] = true;
p_data_b[id][PB_CAN_RENDER] = true;
p_data_b[id][PB_HAS_SPAWNED] = false;
p_data_b[id][PB_SKINSWITCHED] = false;
// User should have no items on connect...
g_iShopMenuItems[id][0] = -1;
g_iShopMenuItems[id][1] = -1;
// Automatically set their XP if it's enabled
if ( get_pcvar_num( CVAR_wc3_xp_auto_average ) && !get_pcvar_num( CVAR_wc3_save_xp ) )
{
new iTotalXP;
new iNum, i;
for( i = 1; i <= MAXPLAYERS; i++ )
{
if ( p_data[i][P_XP] > 0 )
{
iNum++;
iTotalXP += p_data[i][P_XP];
}
}
if ( iNum > 0 && iTotalXP > 0 )
{
p_data[id][P_XP] = iTotalXP/iNum;
}
}
if ( g_MOD == GAME_CSTRIKE || g_MOD == GAME_CZERO )
{
p_data[id][P_HECOUNT] = 0;
p_data[id][P_FLASHCOUNT] = 0;
}
return;
}
public client_disconnect( id )
{
PrintMessageInfo(id);
IsUserConnected[ id ] = false;
// Update the user's timestamps for each race if we're saving XP
DB_UpdateTimestamp( id );
p_data[id][P_SPECMODE] = 0;
p_data_b[id][PB_ISBURNING] = false;
p_data_b[id][PB_DIEDLASTROUND] = false;
p_data_b[id][PB_JUSTJOINED] = false;
p_data_b[id][PB_ISCONNECTED] = false;
bIgnoreArmorSet[id] = false;
// Reset xp assist
for ( new i = 0; i < MAXPLAYERS; i++ )
{
g_iDamageDealt[id][i] = 0;
}
// Save the user's XP if we have XP to save
if ( get_pcvar_num( CVAR_wc3_save_xp ) && !is_user_bot(id) && p_data[id][P_RACE] && p_data[id][P_XP] )
{
DB_SaveXP( id, true );
}
}
public client_PreThink( id )
{
if ( p_data_b[id][PB_ISCONNECTED] )
{
if ( is_user_alive( id ) )
{
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if(weapon != CSW_C4 && ITEM_Has( id, ITEM_MINE ) > ITEM_NONE)
{
if(get_user_button(id) & IN_USE)
{
if((Delay[id] + 1.3) < get_gametime())
{
Create_Mine(id)
Delay[id] = get_gametime()
}
}
}
if(currentFrame[id] >= FRAME)
{
client_cmd(id,"cl_minmodels 0");
currentFrame[id] = 0;
}
currentFrame[id]++;
// This is used so we can't hear the undead's footsteps at level 3
if ( SM_GetSkillLevel( id, SKILL_UNHOLYAURA ) > 0 && !p_data_b[id][PB_STUNNED] && !p_data_b[id][PB_SLOWED] )
{
new Float:vel[3];
entity_get_vector( id, EV_VEC_velocity, vel );
// When this is true, the user is walking... lets hope :P
if ( vector_length( vel ) < 180.0 )
{
entity_set_int( id, EV_INT_flTimeStepSound, 999 );
}
// Otherwise if we just set it on the previous tick we need to set it back
else if ( entity_get_int(id, EV_INT_flTimeStepSound) > 500 )
{
entity_set_int( id, EV_INT_flTimeStepSound, 200 );
}
}
// Amulet of the Cat
if ( ITEM_Has( id, ITEM_AMULET ) > ITEM_NONE )
{
entity_set_int( id, EV_INT_flTimeStepSound, 999 );
}
}
// User is dead
else
{
// Check to see if spectated player has changed
new iTarget = entity_get_int( id, EV_INT_iuser2 );
new Float:fTime = halflife_time();
// Then we are looking at a new player or the last hud message has disappeared
if ( g_iSpectatingID[id] != iTarget || g_fLastSpecDisplay[id] <= fTime )
{
// We have a valid target!!
if ( SHARED_ValidPlayer( iTarget ) && iTarget != id )
{
WC3_ShowSpecInfo( id, iTarget );
g_fLastSpecDisplay[id] = fTime + SPEC_HOLDTIME;
}
g_iSpectatingID[id] = iTarget;
}
}
}
return;
}
public client_PostThink(id)
{
if (!is_user_alive(id) || !is_user_connected(id))
return
static iSkillLevel;
iSkillLevel = SM_GetSkillLevel( id, SKILL_CYCLONE );
if (!iSkillLevel)
return
if(g_icon_delay[id] + WALL_ICON_DELAY > get_gametime())
return
g_icon_delay[id] = get_gametime()
/*
for( new iPlayer = 1; iPlayer <= g_iMaxPlayers; iPlayer++ )
{
if( cs_get_user_team(id) != cs_get_user_team(iPlayer) && is_user_alive( iPlayer ) && get_user_health(iPlayer) <= p_cyclone[iSkillLevel-1] && is_user_connected(id) && is_user_connected(iPlayer) )
{
create_icon_origin(id, iPlayer, g_supplybox_icon_id)
}
}
*/
new players[32], numberofplayers, targetid;
new iTeam = get_user_team(id);
get_players( players, numberofplayers, "a" );
// Loop through each player and check to see if one is close enough to be healed
for ( new i = 0; i < numberofplayers; i++ )
{
targetid = players[i];
// User is not on the caster's team
if ( p_data_b[targetid][PB_ISCONNECTED] && get_user_team( targetid ) != iTeam && get_user_health(targetid) <= p_cyclone[iSkillLevel-1])
{
create_icon_origin(id, targetid, g_supplybox_icon_id)
}
}
}
public fwdPlayerPreThink( id )
{
if( IsUserConnected[ id ] )
{
GameTime[ id ] = get_gametime( );
if( FramesPer[ id ] >= GameTime[ id ] )
Fps[ id ] += 1;
else
{
FramesPer[ id ] += 1;
CurFps[ id ] = Fps[ id ];
Fps[ id ] = 0;
}
}
return FMRES_IGNORED;
}
Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.



CUM SA NU LUPTI PENTRU IUBIRE ????
Daca lupti,inseamna ca vrei sa castigi ceva.Iubirea nu-i o miza.
-
- Nou Venit
- Mesaje: 8
- Membru din: Mar Feb 28, 2023 7:35 pm
- Detinator Steam: Nu
Re: Warcraft 3 Frozen Throne V5.0 - WAR3FT - V6.0 Download
Eu nu mai inteleg nimic...acum apare alta eroare...de ce e asa buguita sursa principala?
Pai daca o sa incep sa lucrez in mod si sa il modific nici nu vreau sa imi imaginez de ce alte buguri o sa dau
:))

Pai daca o sa incep sa lucrez in mod si sa il modific nici nu vreau sa imi imaginez de ce alte buguri o sa dau

