Zombie Plague Mod 5.0

Aici este topicul destinat modului AMXX Zombie Plague. (EN & RO)
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CryWolf
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Zombie Plague Mod 5.0

Post by CryWolf »

Image
< Logo submitted by Mr.Apple. Thank you! >
Description
  • New Gameplay Modes: Nemesis, Survivor, Multi Infection, Swarm, and more
  • Zombie Classes System: allows addding unlimited custom zombie classes
  • Human Classes System: allows addding unlimited custom human classes
  • Ammo Packs: awarded to skilled players, can be exchanged for goods
  • Extra Items System: allows adding unlimited custom items to buy
  • Custom Grenades: Napalms, Frost Nades, Flares, and Infection Bombs
  • Deathmatch Mode: where zombies or humans can continually respawn
  • Admin Menus: to easily perform the included console commands
  • Special Effects: from the HL Engine, such as dynamic lighting and fog
There is plenty of customization as well, which enables you to create several different styles of gameplay. You can:
  • Set zombies and humans' health, speed, models, rewards, and more
  • Toggle unlimited ammo and adjustable knockback for weapons
  • Separately enable and customize the new gameplay modes to your liking
  • Change overall map lighting (lightnings available for the dark settings)
  • Set different colors and sizes for flashlight and nightvision
  • Toggle leap (long jumping) and pain shock free (no damage slowdowns)
  • Toggle various infection effects, such as sparks and screen shakes
  • Enable random spawning (CSDM-spawn friendly)
  • Replace sounds or add some background themes
  • And many more.
Media
  • https://youtu.be/HFUyF7-_uzw
  • http://www.youtube.com/watch?v=XByif6Mti-w
  • http://www.gametracker.com/search/?sear ... n&loc=_all
  • http://www.game-monitor.com/search.php? ... me=cstrike

    Requirements
    • Mods: Counter-Strike 1.6 or Condition-Zero
    • AMXX: Version 1.9 / 1.10 or higher
    Installation
    • Download and extract the contents from the .zip files to your server's mod directory (cstrike or czero) and make sure to keep folder structure
      zp_plugin_50.zip: Contains the plugin itself and configuration files
      zp_resources.zip: Contains default models and sounds (only required for a first download)
      For further information on the plugin, including cvars and commands, take a look at the included ReadMe.txt file
    Changelog

    Code: Select all

    - Version: 5.0.8a (Jul 22, 2014)
    * Fixed run time error "Couldn't create temp file" (Settings API)
    * Fixed run time error "[ZP] Invalid Player" (Extra item: Infection Bomb)
    
    - Version: 5.0.8 (Jan 06, 2012)
    * Added back unstuck option to main menu
    * Added back CVAR to prevent consecutive game modes (zp_prevent_consecutive_modes)
    * Fixed custom glow not removed after player disconnects (nemesis, survivor, and rage zombie glow)
    * Fixed last nemesis/survivor leaving not replaced by another nemesis/survivor
    * Fixed PODBots not getting nightvision automatically
    * Fixed zombie defense multiplier not ignored for Nemesis
    * Fixed "respawn as zombie" flag not reset if deathmatch respawn event is blocked
    * Fixed CVAR to respawn players after "worldspawn kill" (now works correctly)
    * API: Added "zp_fw_class_human_select_post" that executes after player selects a class in the menu
    * API: Added "zp_class_human_get_max_health(id, classid)"
    * API: Allow natives to unfreeze/stop burning
    
    - Version: 5.0.7 (Nov 02, 2011)
    * Fixed MP3 ambience sounds not downloaded
    * Fixed respawning after round end / respawning twice (deathmatch module)
    * API: Added native to randomly spawn a player
    * API: Added natives to set players on fire/freeze (custom nades)
    
    - Version: 5.0.6 (Oct 11, 2011)
    * Fixed zombie respawning without the sound of the infection
    * Fixed custom human knife model support missing in zombieplague.ini (V_KNIFE HUMAN setting)
    * Fixed frost/fire nades ignoring Zombie Madness
    * Fixed an exploit that would allow buying more than 1 weapon from the buy menus
    * Fixed ZP 4.3 subplugin compatibility (natives zp_get_zombie_maxhealth, zp_has_round_started)
    * Added Biohazard subplugin compatibility (beta, no zombie class support yet)
    * API: Added natives/forwards to get whether player is frozen/burning and to block them
    
    - Version: 5.0 Stable (Sep 24, 2011)
    * Fixed players respawning as zombies on a new round when deathmatch is enabled
    * Fixed spawning zombies in Nemesis mode and spawning humans in Survivor mode
    * Fixed instances of weapons having no BP ammo after buying from custom buy menu
    * Fixed Invalid Array Handle errors because of plugin order
    * Added CVARs for customizing spawn protection for human/zombies
    * Added natives to display additional text in menu for classes/items
    * Some minor fixes
    
    - Version: 5.0 Beta 4 (Aug 29, 2011)
    * Added full ML Support, including classes/items/modes (uses some old translations from "zombie_plague.txt", new ones in "zombie_plague50.txt")
    * Admin Models: added CVARs for customization
    * Bots now choose different classes throughout the game
    * Fixed bots not obeying class restrictions
    * Fixed Nemesis having silent footsteps
    * Fixed Rage Zombie's glow affecting Nemesis even if nemesis glow is disabled
    * Fixed settings "modelchange delay" and "set modelindex offset" missing in zombieplague.ini
    * Fixed "remember last menu page" feature missing for new menus
    * Fixed exploit that would allow zombies to buy weapons at the time of infection if buyzones+money is enabled
    * Fixed suicide exploit by leaving change teams menu opened until after a game mode started
    * Fixed zombies custom FOV not working if a player is infected while zooming
    * Fixed compatibility with subplugins that check if player is nemesis/survivor on death event
    * Fixed ZP 4.3 compatibility layer not passing nemesis/survivor parameter to some forwards
    
    - Version: 5.0 Beta 3 (Aug 24, 2011)
    * Ambience Sounds: added support for custom game modes
    * Main Menu: replaced changeteam override with "Choose Team" option
    * Fire Grenades: added CVAR to keep original HE grenade explosion
    * Game Modes Manager: recoded to choose default mode when no other mode can be started
    * Fixed Leap for first zombie working on modes other than Infection
    * Fixed Nemesis being able to use Zombie Madness
    * Fixed Zombie Madness sounds not playing
    * Fixed Human Class models not saving to zp_humanclasses.ini file
    * Fixed infection sounds played when custom game modes started
    * Fixed Nemesis/Survivor aura not removed after disconnect
    * Fixed runtime errors in cs_weap_restrict_api and zp50_weapon_drop_strip
    
    - Version: 5.0 Beta 2 (Aug 18, 2011)
    * Admin commands Infect, Nemesis, Survivor will now start game modes when used at roundstart (as in ZP 4.3)
    * Admin commands are now blocked for last zombie/human (as in ZP 4.3)
    * Added CVARs to customize armor protection (Nemesis/Survivor)
    * Added ability for custom game modes to toggle infection on/off
    * Fixed game mode manager incorrectly assessing player count when choosing a game mode at round start
    * Fixed nemesis infecting and survivor getting infected on infection rounds
    * Fixed infection effects spawned at a different location than player's origin
    * Fixed small bug/typo in ZP 4.3 Compatibility Module
    * Fixed runtime error in CS Weapon Models API
    
    - Version: 5.0 Beta 1 (Aug 17, 2011)
    * Redid the entire Mod: there is now a separate plugin/module for each set of features
    * Added support for custom Game Modes
    * Added new gameplay mode: Armageddon Mode
    * Added support for custom Human Classes
    * Added ability to fully disable Ammo Packs and use CS Money instead
    * Added CVARs for extensive customization
    * Changed CVAR names to be more descriptive and organized (zombieplague.cfg has been completely revamped)
    * Changed API native/forward names to be more descriptive and organized (old API is still supported though)
    * Rage Zombie is back! :P
    * Assorted bug fixes
    
    - Version: 4.3 Fix 5a (Jul 04, 2011)
    * Fixed menus causing runtime errors
    * Fixed API to be compatible with some subplugins (e.g. ammo pack bank)
    
    - Version: 4.3 Fix 5 (Jul 03, 2011)
    * Added support for MP3 win sounds
    * Added CVAR to reward zombies ammo packs for damaging humans/survivor (zp_zombie_damage_reward <damage amount>)
    * Added CVAR to enable/disable ZP custom HUD display (zp_hud_display <0/1>)
    * Added zp_zombie_painfree <3> setting (only affect first zombie)
    * Updated method to change player's maxspeed using HamSandwich for better compatibility
    * Fixed new menus not remembering the page you were in last time it was opened
    * Fixed player models with modelT.mdl files not precached automatically
    * Fixed team scores not getting reset after Game Commencing event
    * API: Added native to retrieve description/information of a given zombie class
    * API: Added runtime error support (now you can check logs and see which subplugin is causing the error)
    
    - Version: 4.3 Fix 4 (Jun 24, 2011)
    * Fixed custom model for survivor's weapon not working when changing zp_surv_weapon cvar
    * Fixed zombies/survivor using CS buyzones when money is enabled exploit
    * Fixed zombies not respawning on survivor rounds if zp_surv_allow_respawn enabled and zp_respawn_after_last_human set to 0
    * Fixed settings zp_respawn_after_last_human 0 and zp_deatmatch 4 (balanced respawn) sometimes not working properly
    * Fixed zp_respawn_on_worldspawn_kill not working at all on certain rounds
    
    - Version: 4.3 Fix 3 (Jun 20, 2011)
    * CVAR zp_human_speed can now be set to 0 to make humans use CS default weapon speeds
    * Fixed 3rd party plugins unable to change player's maxspeed
    * Fixed frost grenades not saving player's custom gravity/maxspeed, which would mess up some subplugins like parachute, etc.
    * Implemented better method to change player's maxspeed using HamSandwich (found by joaquimandrade, thanks to PoSiTiOn Of PoWeR for pointing this out)
    * API: Added native to replace ZP player models (zp_override_user_model)
    
    - Version: 4.3 Fix 2 (Jun 19, 2011)
    * Allow humans to use CS buyzones easily if money is enabled and random spawning is on
    * Fixed double flashlight exploit
    * Fixed flares lighting issues
    * Fixed humans unable to use nightvision after buying it with money
    * Fixed menus triggering radio commands when pressing next/back, menus closing automatically when walking out of buyzones
    * Fixed "[CS] Invalid Player" errors when player disconnects after throwing an infection bomb
    * Fixed nightvision not properly removed if zp_nvg_custom is 0 and player turns into human/survivor when his nightvision is turned on
    * Fixed rare runtime error 4: index out of bounds (spec_nvision task)
    
    - Version: 4.3 Fix 1 (Jun 12, 2011)
    * Fixed server crashes during mapchange and some potential crashes due to accessing uninitialized entity's private data
    * Fixed player's armor not properly removed when it gets to 0
    * Fixed p_knife model accidentally removed when cvar zp_admin_knife_models_human is enabled
    * Fixed settings for ignoring nemesis/survivor frags and rewarding frags/ammo packs when deathmatch is enabled
    * Fixed console commands zp_swarm, zp_multi and zp_plague expecting a <target> parameter, even though it's not required to start those modes
    * Fixed spectator nightvision using incorrect colors if you die when zombie madness is enabled
    
    - Version: 4.3 (Apr 20, 2009)
    * Added beta changes (see below for details on those)
    * Added CVAR for the new Nemesis/Survivor to have the same amount of HP as the guy who left
    * Fixed some code still executing when the mod is turned off, which could cause weird bugs
    * Fixed knife model issues when running WeaponMod
    
    - Version: 4.3-beta5 (Apr 15, 2009)
    * Added buy limiters for Antidote and Zombie Madness (CVARs: zp_extra_antidote_limit, zp_extra_madness_limit)
    * Added admin knife model customization to zombieplague.ini (CVARs: zp_admin_knife_models_human, zp_admin_knife_models_zombie)
    * Fixed unstuck feature causing zombies to turn into humans when random spawning is disabled
    * Fixed unneeded hostage sounds precaching and taking up memory on CZ servers
    * Fixed classes and items being incorrectly parsed when their names contain brackets
    * Fixed Swarm Mode being triggered with no zombies or humans on either team
    * Fixed zombie's hegrenades behaving as infection bombs even when their CVAR is disabled
    * Fixed non-human grenades behaving as frostnades and flares
    * Fixed code for blocking infection/cure attempts sometimes not working as it should
    * Fixed calling some natives when the mod is turned off causing run time errors
    * API: Native zp_has_round_started now returns 2 if the round is starting (i.e. not fully started yet)
    * API: Replaced returning PLUGIN_HANDLED with ZP_PLUGIN_HANDLED due to backwards compatibility concerns
    * Removed caching of most CVARs as it would just make the code harder to mantain
    
    - Version: 4.3-beta4 (Mar 27, 2009)
    * Added CVAR to set the default amount of starting ammo packs for new players (zp_starting_ammopacks)
    * Added CVAR to randomly give weapons to players instead of buying them (zp_random_weapons)
    * Added/updated ML translations (zombieplague.txt file is now UTF-8 encoded)
    * Added option to force consistency for player models in zombieplague.ini
    * Extra items menu now only displays items available to the player's class
    * Player list menu for admin commands now only displays connected players
    * Admin console commands now always obey the flags set in zombieplague.ini
    * Nemesis damage CVAR no longer affects damage done by an entity other than nemesis himself (i.e. subplugin's rockets won't be affected now)
    * API: Added natives to retrieve the number of zombies/humans/nemesis/survivors on a round
    * API: Added natives to get a zombie class/extra item's ID via its name
    * API: Added native to force players to buy an extra item
    * API: Added natives to manually set and remove player's nightvision
    * API: Returning PLUGIN_HANDLED on "zp_extra_item_selected" forwards will now cancel the item purchase
    * Optimized code a bit (CVARs are now cached at round start, added cstrike module back)
    * Fixed custom skies not being precached
    
    - Version: 4.3-beta3 (Mar 16, 2009)
    * Added CVAR to toggle respawning on infection rounds
    * Added CVARs to separately toggle respawning of killed zombies, humans, nemesis and survivors
    * Fixed custom flashlight sometimes displaying incorrect batteries charge on the HUD
    * Fixed beta2's incompatibilities with some sub-plugins
    
    - Version: 4.3-beta2 (Mar 12, 2009)
    * Extended admin access flags settings to allow for more customization
    * Ambience Sounds can now be separately toggled for each game mode
    * "Join to Spectator" option now disabled for alive non-admin players to prevent suicide abuse (only if the zp_block_suicide cvar is enabled)
    * Added forwards for when players turn into the last zombie/human
    * Added forwards which allow to block an infection/humanization
    * Updated zp_infect_user native with a "rewards" parameter to have the mod automatically handle frags and ammo packs rewards
    * Implemented a more efficient Pain Shock Free code (thanks ConnorMcLeod)
    * Optimized some code and tasks for less CPU usage
    * Fixed remaining instances of the "weapons not reloading until they're switched" bug
    * Fixed frostnade's screenfade not working properly with freeze durations higher than 15 seconds
    * Fixed players sometimes getting incorrect gravity and rendering settings when transforming from a frozen zombie
    
    - Version: 4.3-beta1 (Mar 06, 2009)
    * Customization settings can now be edited externally, recompiling is no longer needed (zombieplague.ini file)
    * Attributes for zombie classes and extra items can now be edited externally, recompiling is no longer needed (zp_zombieclasses.ini and zp_extraitems.ini files)
    * Added support for multiple random zombie models (at last!)
    * Added global zombie models override setting (to have all zombies use the same set of models regardless of class)
    * Added CVARs to toggle respawning (deathmatch) on rounds other than infection
    * Added CVAR to separately toggle Survivor's unlimited ammo
    * Added CVAR to separately toggle Nemesis' knockback and set its multiplier
    * Respawn: admin command and natives now allowed on all rounds
    * Turn into Zombie/Human: admin command and natives now allowed on all rounds
    * Turn into Nemesis/Survivor: admin command and natives now allowed on all rounds
    * Added natives to force a player to turn into a Nemesis/Survivor
    * Added native to retrieve a user's zombie class for the next infection
    * Added forward for when users gets unfrozen (frostnades)
    * Added support for registering extra items for Survivors and Nemesis
    * Survivor and Nemesis are now allowed to buy custom extra items available for them
    * When the last player from a team disconnects and he/she was a Survivor/Nemesis, the player chosen to keep the round going will now have its health set according to the amount of remaining players, instead of full HP (to keep the round balance)
    * Fixed another Polish ML typo causing a string formatting error (that should be the last of them)
    * Fixed bug where if a player's team changed twice in a short amount of time the team update message wouldn't be sent to clients (due to a task accidentally being removed)
    
    - Version: 4.2 (Feb 11, 2009)
    * Merged in beta changes (see below for details on those)
    * Fixed small bug regarding the knife forcing code
    
    - Version: 4.1-beta4 (Feb 06, 2009)
    * Optimized code and checks for unlimited ammo, custom BP ammo, and bots ammo purchase
    * Fixed reloading not working immediately after picking up a weapon with the extra BP ammo hack
    * Fixed client prediction issues for high latency players when unlimited clip ammo is enabled
    * Fixed server crash "New message started when msg 35 has not been sent yet" when a zombie is forced to switch to the knife and the client has cl_lw set to 0
    
    - Version: 4.1-beta3 (Feb 02, 2009)
    * Added CVARs to separately toggle infection special effects (screenfade, particles, etc.)
    * Added screen shake to the default infection effects
    * Added CVAR to set whether players should see each other's custom flashlights (zp_flash_show_all)
    * Added CVAR to toggle the HUD icons on infection, burning, and freeze events (zp_hud_icons)
    * Added CVAR to control whether worldspawn-killed players should automatically be respawned (zp_respawn_on_worldspawn_kill)
    * Fixed money hiding setting not affecting players who respawn as zombies
    * Fixed zombies getting a temporary godmode when a spawn protected human gets infected by a sub-plugin
    * Fixed a typo in the Polish translation that caused a string formatting error
    * Fixed non-custom nightvision being turned off by CS on some cases when spectating
    * Fixed occasional nightvision issues when zp_nvg_give is set to 0 or 2
    * Minor corrections
    
    - Version: 4.1-beta2 (Jan 29, 2009)
    * Added CVARs to change the amount of Survivors and Nemesis for Plague rounds (zp_plague_nem_number, zp_plague_surv_number)
    * Added CVARs to modify the health of Survivors and Nemesis for Plague rounds (zp_plague_nem_hp_multi, zp_plague_surv_hp_multi)
    * Added CVAR to change Zombie Madness duration (zp_extra_madness_duration)
    * Added CVAR to change Survivor's default weapon (zp_surv_weapon)
    * Updated ML with Dutch language
    * Fixed zombie class menu showing up even after selecting a class manually sometimes
    * Optimized delay code from the default model changing system (now it's flawless)
    
    - Version: 4.1-beta1 (Jan 28, 2009)
    * Added CVAR to set a purchase limit for infection bombs per round (zp_extra_infbomb_limit)
    * Added CVARs to change base health multipliers for Nemesis and Survivor (zp_nem_base_health, zp_surv_base_health)
    * Ambience sounds are now only played during game modes and stopped at round end (to completely avoid past problems with client overflows)
    * Fixed enabling/disabling the mod by changing its CVAR after the map had started (it wouldn't properly turn on/off)
    * Fixed using a high zp_multi_ratio causing all players to turn into zombies
    * Fixed delay code from the default model changing system in order to reduce SVC_BAD when lots of people get infected at once (especially with sub-plugins)
    
    - Version: 4.1 (Oct 25, 2008)
    * Added colored messages
    * Added customization for Survivor's M249 view model
    * Added customization to set the required access to get admin models (ACCESS_FLAG3)
    * Added zp_deathmatch 4 setting: players respawn as zombies/humans depending on how balanced the game is
    * Added zp_lighting 0 setting: disables the mod's custom map lighting
    * Added cvar to prevent the same game mode from being played two consecutive rounds: zp_prevent_consecutive_modes
    * Added cvars to toggle admin models for humans and zombies separately
    * Added cvars to change leap force, height and cooldown for zombies, nemesis, and survivor separately
    * Cvar zp_knockback_ducking can now be given a multiplier for crouching zombies (values of 1 and 0 still mantain the previous functionality)
    * Buying additional ammo will no longer waste ammo packs if the player already has full ammo for every weapon
    * Zombie Madness can now be bought during the special game modes
    * Zombies can no longer buy antidotes on deathmatch when the zp_respawn_after_last_human cvar is disabled and there's only one human left
    * Made a bit more optimizations to the code, mostly to repetitive functions
    * Added delay before stopping ambience sounds on round start to prevent overflows with many players
    * Fixed .mp3 files being incorrectly precached (they're generic resources to HL)
    
    - Version: 4.07 (Oct 01, 2008)
    * Added CVARs to set a minimum amount of players required for the gameplay modes
    * Added CVAR to stop respawning players when only the last human is left: zp_respawn_after_last_human
    * Added CVAR to enable/disable the temporary saving of player's ammo packs and zombie class when they disconnect: zp_stats_save
    * Added zp_leap_zombies 3 setting: gives leap to the LAST zombie
    * Added logging of admin's Steam ID and IP to the zombieplague.log file
    * Added display of ammo packs when spectating somebody
    * Fixed a bug that allowed spectators to be respawned
    * Fixed "Remember weapon choice" setting not being reset for a new player
    * Fixed a bug with the alternate model changing method where the original player model wasn't hid when joining the game and spawning as a zombie
    
    - Version: 4.06 (Sep 09, 2008)
    * Added CVAR to control the damage done by Nemesis per hit: zp_nem_damage (250 by default)
    * Buying an already owned grenade through the extra items menu will now actually increase the grenade count, rather than waste ammo packs
    * Ambience sounds are now correctly played for every mode even when using lengthy songs and should no longer affect other sound events when looping
    * Unstuck feature now goes along with the random spawn cvar
    * When buying additional ammo the correct HUD icons are now displayed (i.e. 9mm, 50ae, etc)
    * Replaced the fake bombsite to force round ending with a fake hostage, thus getting rid of an expensive bomb removal code
    * Made some additional code optimizations to reduce CPU usage and such
    
    - Version: 4.05 (Sep 01, 2008)
    * Added CVAR to set humans/spectators custom nightvision color
    * Added CVAR to enable respawning players who commited suicide (this may be abused, mind you)
    * Added natives to force players to turn into zombies/humans (infection rounds only)
    * Added customization for zombie knife hit/stab sounds
    * Added customization for human knife model (just because changing it with 3rd party plugins wouldn't work properly)
    * Players are now forced "cl_minmodels 0" when they join so that they can see zombies correctly
    * Ambience sounds from the previous round are now stopped when a new one begins
    * Corrected a bit the help MOTD (wasn't updated since 3.6 ;P)
    * Fixed incorrect weapon models showing up when turning into a survivor with a grenade on hand
    * Fixed an exploit with the custom flashlight that allowed for unlimited batteries
    * Fixed possible bugs when players switched to Spectator using the ZP menu
    * Fixed round end event getting called twice sometimes when restarting the game
    * Fixed first spawn not being detected for the first CZ bot that is created
    * Minor fixes and optimizations...
    * 4.05b: Fixed custom human knife model not being precached
    * 4.05c: Fixed a stupid typo in the nightvision code which caused clients to be kicked
    
    - Version: 4.04 (Aug 25, 2008)
    * Added custom leap system (allows changing force, height, and cooldown)
    * Added CVAR to remove dropped weapons from the floor
    * Added CVAR to set custom hitzones for zombies
    * Added CVAR to disable custom admin models
    * Ambience sounds now support different sounds for each game mode
    * Optimized bandwidth usage for temp entity messages
    * Fixed blood coming out of players even when the attack was blocked
    
    - Version: 4.03 (Aug 20, 2008)
    * Added CVAR to set the infection ratio in Plague Mode
    * Added CVAR to prevent players from killing themselves
    * Added CVAR to set a max distance for knockback
    * Fixed flares occasionally going off as smoke grenades when using Nade Modes
    * Fixed a bug in Plague Mode regarding Survivor/Nemesis not turning completely into a zombie/human when chosen to keep the round going after the last player on the opposite team leaves
    * Fixed money sometimes still displaying on HUD when the money remove setting is enabled
    * Cleaned up the code a bit
    
    - Version: 4.02 (Aug 16, 2008)
    * Custom grenades are now compatible with Nade Modes
    * Ambience sounds now stop playing when the map ends (by request)
    * Added CVAR to turn silent footsteps for zombies on/off
    * Fixed knockback not being affected by zombie class multipliers
    * Fixed custom knife model not showing up when zombies are forced to use the knife
    * Additional minor fixes
    
    - Version: 4.01 (Aug 14, 2008)
    * Added support for admin zombie models
    * Added cvar for humans not to get infected if they have armor
    * Added customizaton for zombie knife miss sounds
    * Added chat command /unstuck (by request)
    * Minor fixes on menu codes
    * DEBUG: Added define to enable/disable setting the modelindex offset
    
    - Version: 4.00 (Aug 09, 2008)
    * Added new gameplay mode: Plague Mode
    * Redid buy menu system, added feature to remember weapons choice
    * Redid zombie classes system, added support for external additions (e.g. new classes)
    * Redid extra items system, added support for external additions (e.g. custom items)
    * Survivor can now have its own model
    * Added cvars to set how many frags players get for infections/kills
    * Added additional ML translations
    * Changed a bit the model changing method
    * Fixed round win sounds not being precached
    * Fixed players being able to move before freezetime end
    
    - Version: 3.62 (Jul 28, 2008)
    * Added an option to the Game Menu to join the Spectators team
    * Added cvar to disable zombies night vision and the automatic turn on: zp_nvg_give
    * Added zp_flare_color 5 setting: randomly chooses between red, green, and blue colors only
    * Added cvars to disable the halos (light auras) of Nemesis/Survivor
    * Added cvars to set whether Nemesis/Survivor should also be rewarded ammo packs
    * Added cvar to set whether to block +use on pushables to prevent the speed bug
    * Added a little smoke sprite when people stop burning
    * Added 2 more natives for the making of sub-plugins
    * Corrected a cvar name: "zp_lightning" should be "zp_lighting" (duh...)
    
    - Version: 3.61 (Jul 20, 2008)
    * Added command to enable/disable the plugin: zp_toggle <1/0>
    * Added CVAR to disable the custom buy menus: zp_buy_custom
    * Added CVAR to set a slowdown on burning zombies: zp_fire_slowdown
    * Added some HUD icons for burning, frozen and infected events
    * Fixed a typo in the extra items purchase code for bots (also, they will no longer get extra items if disabled by cvar)
    * Fixed false spawn detection for bots when they join the game (credits to vittu)
    
    - Version: 3.60 (Jul 15, 2008)
    * Added a few natives and forwards, along with an include file for those out there willing to make any sub-plugins or something (if you need more, just request!)
    * Thunderclaps now available for zp_lightning settings a to d
    * Added CVARs to disable extra items separately (e.g. infection bomb, etc.)
    * When a Nemesis/Survivor disconnects, the random player chosen to keep the game going will now be a Nemesis/Survivor too (instead of the round going on as infection mode, which looked sorta confusing)
    * Bots now buy extra items after respawn instead of during a fight
    * PODBots: Survivor bots now able to repick weapons in case they drop the M249 (more like a temporary fix)
    * Improved a bit some repetitive tasks handling
    * Minor changes and fixes
    
    - Version: 3.59 (Jul 02, 2008)
    * Zombie models can now be assigned to each class separately
    * Bots can now buy extra items, PODBots use nightvision correctly and don't get confused with players respawning on deathmatch mode anymore
    * Players can now correctly join during survivor/swarm rounds (they'll automatically spawn as zombies if they shall)
    * Added CVAR to give longjump to first zombie: zp_zombie_first_leap
    * Added CVAR to change time before respawning on deathmatch mode: zp_spawn_delay
    * Added CVAR to change fire grenade's burning damage: zp_fire_damage
    * Added CVAR to change flare's lightning radius: zp_flare_size
    * Fixed players not respawning as zombies when the corresponding deathmatch setting was enabled
    * Fixed multiple infection mode triggering when it would result on a single zombie being infected
    * Fixed flares floating midair
    * Fixed the most rare occurrences of players stacking on a single team, so that no manual game restarts are required anymore
    * Fixed players getting an incorrect amount of ammo for some weapons when buying
    * Changed say command "menu" to "zpmenu" (it can still be accessed by pressing M anyway)
    * Minor changes/corrections
    
    - Version: 3.58 (Jun 23, 2008)
    * Added support for Condition-Zero bots and changed bomb removal method (thus hopefully fixing all related crashing errors)
    * Fixed grenades exploding when dropped from corpses on CZ
    * Fixed zombie bleeding feature using incorrect decals on CZ
    * Added additional knockback customization (you can now set intensity for each weapon separately)
    * Added CVAR for zombies not to be knocked back when they're ducking: zp_knockback_ducking
    * Fixed HUD Messages overlapping with some miscstats announcements
    
    - Version: 3.57 (Jun 20, 2008)
    * Added support for PODBot MM V3B19k+: bots buy their own weapons/ammo and choose their zombie class (thanks KWo)
    * Added support for grenades and pistols to the Extra Items Weapons List
    * Added a notice for players when the last zombie/human leaves
    * Fixed flares potentially turning into smokegrenades when changing their duration
    * Infection Bomb can now kill the last human
    * Minor changes to the code
    
    - Version: 3.56 (Jun 13, 2008)
    * Added support for ambience sounds
    * Added CVAR to control whether player's money should be removed: zp_remove_money
    * Added CVAR to ignore Nemesis/Survivor frags: zp_nem_ignore_frags/zp_surv_ignore_frags
    * Added CVAR to give the last human an extra health reward: zp_human_last_extrahp
    * Fixed compiler error when trying to use the alternative model changing method.
    * Fixed zombieplague.log entries being formatted somewhat incorrectly.
    
    -Version: 3.55 (Jun 09, 2008)
    * Public release.
    Download
    Imagezp-resources.zip
    Imagezp_plugin4.3.zip
    Imagezp_plugin_43_patched.zip
    Imagezp_plugin_50.zip
    Imagezp_plugin_50_patched.zip

    * topic taken from
    Image
Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.
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CUM SA NU LUPTI PENTRU IUBIRE ????
Daca lupti,inseamna ca vrei sa castigi ceva.Iubirea nu-i o miza.
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