Game Servers UPDATED (Automated System)
Serverele de jocuri au fost UPDATATE automat
CS 1.6 / CZ
Serverele au primit ultima versiune de Engine (3000) reHLDS plus reGameDLL
Serverele au un -tickrate de 500 cele classice cu moduri si 300 cele de Zombie
Serverele au fost modificate la -startup sa primeasca -pingboost 3 in loc de 2
detalii (in engleza)
Se pare ca latenta a scazut intre 5 - 20 milisecunde.
All the pingboost modes attempt to reduce the latency caused by the server. The default implementation adds around 20msec to each players ping (under linux). Mode "1" reduces this by using a different wait method (a select() call). This method reduces the latency to 10msec. Mode "2" uses a similar but slightly different method (and alarm() type call). Again, the result it 10msec worth of latency being added. NOTE that this method has the potential to hang a server in certain (terminal) situations. If anyone has used this mode recently (not the first test we did!) and it hangs please speak up Mode "3" minimises the latency to the minimum possible level by processing a frame EVERY time a packet arrives. This causes the lowest possible latency, but can also cause extreme CPU usages (it does a complete frame for every packet, with each player sending lots of packets per second and 30 players this adds up to insane amounts of frames). Use this mode at your own risk, it will consume all available CPU, don't complain that cstrike uses too much CPU if you use this mode In a future release this mode will be tweaked to let the admin balance latencies agains CPU usage (by processing a frame every N packets).
- Serverele au primit automat ultima versiune de AMX Mod X 1.10.5465
CS:GO / CSS / TF2 / ZPS / L4D
- Calculare rate client dupa banda
- UPDATE Source Mod / MMSource
- tickrate (64) - higher tickrate consumes more bandwidith and in rare cases creates a unstable connection for players.
IN CAZUL CELOR CE N-AU PRIMIT UPDATE AUTOMAT, verificati in GamePanel sectiunea ADDONS, si alegeti LastBETA-Software