GameMaster AMXX V2.5 by DIAS

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CryWolf
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GameMaster AMXX V2.5 by DIAS

Post by CryWolf »

Salut, am vazut ca se gaseste greu pe net modulul AMXX numit GameMaster folosit si creat de Dias pentru propriul mod "Zombie Escape" de asemeni inlocuind Orpheu

Vil ofer free fara nici un $ pentru faptul ca majoritatea au ajuns sa isi vanda si aburul de la oua, cu o conditie in respect pentru autor nu voi oferi sursele de compilare a modulului ".CPP" ramanand inca private.

Here u go:
Download:
gamemaster.zip

Instalare:
1. Se vor extrage ambele fisiere .dll , .so in "cstrike/addons/amxmodx/modules"
2. Se va adauga in "addons/amxmodx/configs/modules.ini"

Code: Select all

gamemaster
Este functionabil pe Linux si Windows de asemeni.
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Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.
Image

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CUM SA NU LUPTI PENTRU IUBIRE ????
Daca lupti,inseamna ca vrei sa castigi ceva.Iubirea nu-i o miza.
BlacKodE
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Re: GameMaster AMXX V2.5 by DIAS

Post by BlacKodE »

Mersi crywolf inca o data :*

Ps: Sunt <-|EviL|-> de pe extream
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CryWolf
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Re: GameMaster AMXX V2.5 by DIAS

Post by CryWolf »

Poftim si gamemaster.inc pentru scripterii nevoiasi

Code: Select all

/* ======================================
This module is written by 
Dias Pendragon and Kungfulon

Version: 1.0
======================================= */

#if defined _gamemaster_included
    #endinput
#endif
#define _gamemaster_included

#if AMXX_VERSION_NUM >= 175
 #pragma reqlib gamemaster
 #if !defined AMXMODX_NOAUTOLOAD
  #pragma loadlib gamemaster
 #endif
#else
 #pragma library gamemaster
#endif

enum
{
    WINSTATUS_CT = 1,
    WINSTATUS_TERRORIST,
    WINSTATUS_DRAW
}

// Round Mangement
native GM_EndRound_Block(bool:Enabled); // true or false only (set only when server starts, except precache)
native GM_TerminateRound(Float:DelayTime, WinningStatus); 

// Changing Model
native GM_Set_PlayerModel(id, const Model[]);
native GM_Reset_PlayerModel(id);
    
// Changing Team
native GM_Set_PlayerTeam(id, CsTeams:Team);
    
// Changing Speed
native GM_Set_PlayerSpeed(id, Float:Speed, BlockSpeed);
native GM_Reset_PlayerSpeed(id);

// Running Time
forward GM_Time(); 
Info: NU IMI DATI PM PENTRU CERERI AJUTOR ETC (NU RASPUND) FOLOSITI FORUMUL.
Image

Image
CUM SA NU LUPTI PENTRU IUBIRE ????
Daca lupti,inseamna ca vrei sa castigi ceva.Iubirea nu-i o miza.
BlacKodE
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Re: GameMaster AMXX V2.5 by DIAS

Post by BlacKodE »

Mersi mult >:D<

Sper ca alta data sa nu mai fiu scripter nevoias :))
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